Search jobs now Find the right job type for you Explore how we help job seekers Contract talent Permanent talent Learn how we work with you Executive search Finance and Accounting Technology Marketing and Creative Legal Administrative and Customer Support Technology Risk, Audit and Compliance Finance and Accounting Digital, Marketing and Customer Experience Legal Operations Human Resources 2026 Salary Guide Demand for Skilled Talent Report Building Future-Forward Tech Teams Job Market Outlook Press Room Salary and hiring trends Adaptive working Competitive advantage Work/life balance Inclusion Browse jobs Find your next hire Our locations

Augmented reality (AR) today is a little like the World Wide Web in the mid ’90s. It’s there and some people use it, but marketers haven’t yet figured out how to monetize it on a larger scale beyond entertainment. When that happens, everything will change. The same is true of other immersive technologies, such as virtual reality (VR) and mixed reality (MR).

Lumped together under the umbrella term of extended reality (XR), these three technologies have not yet come fully into their own. Besides gaming, marketers are still trying to figure out what to do with them and how to build immersive experiences that engage and delight audiences.

Will this trend lead to a boom in augmented reality jobs and virtual reality jobs? “Absolutely,” says Lauren Williams, division director for Robert Half Technology, sister division of The Creative Group. “As AR, VR and MR have become more accessible to the consumer, companies have begun to expand their programs, which has increased the demand for candidates.”

Indeed, companies in the United States are eager to adopt extended realty. Of the managers surveyed by Robert Half for our report, Jobs and AI Anxiety, 71 percent said they are either already using AR and VR, or plan to do so within the next three to five years.

So yes, opportunities exist for creative professionals who are interested in working with immersive technologies. But what exactly are AR, VR and MR?

Defining augmented reality, virtual reality and mixed reality

These three platforms share essentially the same idea: putting a digital layer viewed through a smartphone or headset over our physical reality. The difference among them is the relationship between these two layers and the degree of immersion.

  • Augmented reality is about using a portable device, such as a smartphone, to add a few extra details to what we see. Examples include Google Glass and Pokémon Go, both of which received lots of hype — some positive and some extremely negative — but have since joined the annals of yesterday’s tech fads. Currently the most popular applications of AR are on Snapchat, where selfie lovers use smart filters to decorate and animate photos on the fly.
  • Virtual reality is about full immersion, an experience that blocks out the physical world. VR users wear a goggle-and-earphone combo to engage in a 3D digital experience. Sometimes gloves with built-in sensors come into play. Consumer-grade headsets like Oculus Rift and PlayStation VR have been big hits. Other users construct a simple headset using their smartphone and some cardboard.
  • Mixed reality is AR that allows physical and virtual objects to interact and work in tandem. This can be in either direction: Gesture-recognition devices such as the Xbox Kinect let users control on-screen characters by making physical movements, while industrial applications of MR give technicians a tool to control drones, robotic arms and other physical apparatuses.

Types of virtual reality and augmented reality jobs

Currently, augmented reality jobs offer the greatest opportunities for creative professionals. This is a reflection of the broader user base for AR technology, although virtual reality jobs are also growing at a fast rate.

Most of the augmented reality jobs available today are best described as existing job titles with an AR descriptor. Common positions include:

  • AR/VR content developer
  • AR/VR content strategist
  • AR/VR user experience designer
  • Designer, animator or sound artist specializing in AR & VR
  • AR/VR community manager
  • AR/VR project manager

While immersive technology evolves and mutates, the goals for the businesses using it remain the same: to engage customers and increase market share. Something else that hasn’t changed is that augmented reality jobs are about using your creative skills first and working with technology second.

There’s not a lot of salary data available for this emerging field just yet. To get an idea of the compensation to expect, explore the Robert Half Salary Guide and search for roles similar to those in the list above. And as XR roles are complex and require niche expertise, wages are likely to center around the 75th percentiles of the salary tables.

How to transition into virtual reality and augmented reality jobs

To get your foot in the door of this exciting industry, Williams recommends doing three things:

“First, go to events,” she says. “There are tons of meetup groups with people who are passionate about immersive technology, pursuing their own projects or actively working in the field. They are all looking to make contact with likeminded people. Hackathons are another amazing way to meet people and get involved.”

Her second tip is to create and curate a digital portfolio, even if it’s just working on a labor of love. “I tell candidates this all the time, even in the design space. One of the worst things you can do is to stop creating work that you can showcase,” Williams says. “People want to see your thought process, your ideas and your skill level. If you’re not actively working on improving that, you’ll have nothing to show.”

Finally, she recommends building your brand. “This goes for anyone creative, but especially in a new field,” she says. “Define who you are in your portfolio, LinkedIn profile and across your entire digital presence. How you present yourself is vital to being a desirable candidate and finding a job.”

The skills required for virtual reality and augmented reality jobs

Do you need to go back to school if you want to work in extended reality? Experts say no, as most employers aren’t looking for specific certificates, degrees or qualifications. “At this point, it’s more about the experience the candidate has,” Williams says. “The space is still so new that people are able to carve out their niches.”

If you’re looking to add AR, VR and MR to your skill set, here are some things to focus on:

  • Developing AR and VR content ideas — The best way to start coming up with your own augmented and virtual reality concepts is to first log as much time as possible using the technology. Download some AR apps other than Pokemon Go and Snapchat to see how else the technology is being used. Try out a variety of VR headsets and motion sensors to get an idea of what they can do. Start thinking like a creative who specializes in AR or VR.
  • Working with AR/VR platforms — Unity and Unreal Engine are the most popular sites for building applications in both augmented and virtual reality. These are already widely used in gaming, so there are plenty of online tutorials to help develop your skills. You can also look at dedicated platforms like Amazon Sumerian and Google ARCore.
  • Creating assets — Augmented and virtual reality require high-quality, detailed assets such as 3D images and animations. Blender is a great place to start if you need 3D modeling experience. It’s open-source and supported by a strong community. Other forms of assets, such as audio for VR, are important as well.
  • Software development — AR and VR roles are heavy on technology, so it helps to know how to code in Java, C or C++. Software development skills can help your resume stand out when applying for these jobs. Most AR apps run on mobile platforms, so knowledge of the Android SDK (software development kit) or iOS SDK is a big plus. It’s also good to have a working knowledge of the Agile development methodology.

With XR in general being such a recent field, now is an excellent time to get in on the action and prepare yourself for a rewarding augmented reality job or virtual reality career.

Watch this video to find out more about how digital transformation is impacting creative teams and professionals.

[Music] I'm Dian Domeier I'm the executive director for the creative group in collaboration with the AIGA TCG conducted a survey of over a thousand marketing and creative professionals specifically on how digital transformation has impacted creative professionals one trend that I'm sure you're very aware of is that the pace of technological change today is rapid when you look back over the last several decades has affected creative professionals profoundly there's no doubt that creative professionals are concerned about how to keep pace when we asked which of the following best describes the pace at which your department adopts new technology the vast majority said that they felt their companies were either middle-of-the-pack or slow and steady seven out of ten felt that their company's efforts to prepare them for this rapid change was either poor to fair the majority as a matter of fact almost nine out of ten felt that it will be challenging to keep their skills up to date in today's environment and so when we asked these creative professionals what skills they wanted to learn they were web and user experience design content creation and content marketing data visualization video production and user interface design and web development we are seeing that teams are being structured in a much more collaborative way as there is a convergence of creative and Technology collaboration is at a premium but it doesn't come without challenges we asked what the biggest barrier to cross departmental collaboration was and the highest ranking was conflicting goals and priorities with the cream 'i'm being placed on collaboration soft skills like communication and collaboration empathy for the customer the ability to think out of the box for problem solving and innovation and the ability to have influence on multiple different groups are all at a premium the creative team of the future is ever-changing especially as organizations are tapping into diverse groups of talent to solve their strategic initiatives most organizations will have a core set of on-site employees but they are supplementing with remote employees that might work in other markets or off-site additionally adding freelancers or gig workers and specialized consultants to meet the needs of their business additionally they may be partnering with external resources such as agencies consulting firms or vendors as we look at how digital transformation has affected our lives and the way that we work individuals that stay abreast of technology changes that can work in cross-functional teams and truly understand how to work with resources across the globe are at a premium organizations need to be fast to adopt and prepare their employees for the future should they want to attract and retain top talent but at the end of the day there's never been a better time to be in the creative industry