Senior Unreal Engine Simulation Engineer
<p><strong>Role Overview</strong></p><p>Robert Half is proactively building a pipeline of Senior Unreal Engine Simulation Engineers to support upcoming client initiatives focused on high-fidelity, real-time vehicle simulation.</p><p>This role uses Unreal Engine 5 as an engineering and simulation platform, not as a game engine. The work centers on creating physics-accurate virtual environments where vehicles behave as they do in the real world. These simulations support defense, automotive, motorsports, and advanced mobility programs, enabling digital testing and validation before physical prototypes exist.</p><p>If you enjoy combining C++, physics-based systems, and real-time performance engineering, this role offers highly technical, high-impact work.</p><p><br></p><p><strong>What You’ll Be Doing</strong></p><p><strong>Build High-Fidelity Simulation Environments</strong></p><ul><li>Develop and extend real-time simulation applications using Unreal Engine 5</li><li>Create and modify large-scale environments including terrain, road networks, and test scenarios</li><li>Optimize lighting, scale, and performance to support realistic simulation outcomes</li></ul><p><strong>Implement Realistic Vehicle Dynamics</strong></p><ul><li>Design and tune vehicle behavior models including:</li><li>Suspension and chassis dynamics</li><li>Acceleration, braking, traction, and handling</li><li>Weight transfer and environmental interaction</li><li>Validate simulation behavior against real-world vehicle data</li><li>Focus on engineering-grade realism, not arcade-style mechanics</li></ul><p><strong>C++-Driven Unreal Development</strong></p><ul><li>Write and maintain Unreal Engine C++ code in a shared, production codebase</li><li>Troubleshoot and optimize performance-critical systems</li><li>Participate in code reviews and technical design discussions</li></ul><p><strong>Systems & Platform Integration</strong></p><ul><li>Collaborate with teams working on:</li><li>Embedded systems and sensors</li><li>IoT and telemetry platforms</li><li>Cloud services (AWS, Azure, or GCP)</li><li>User-facing engineering and analytics applications</li><li>Ensure Unreal-based simulations integrate cleanly into broader system architectures</li></ul><p><strong>Ownership & Technical Leadership</strong></p><ul><li>Own features and systems from concept through deployment</li><li>Contribute to requirements discussions, design reviews, and cross-team planning</li><li>Mentor and collaborate with engineers across multiple disciplines</li></ul>
<p><strong>Required Qualifications</strong></p><ul><li>Professional experience developing with Unreal Engine (UE5 preferred)</li><li>Strong C++ development background (Blueprint-only experience is not sufficient)</li><li>Experience building or supporting real-time simulations or realistic systems</li><li>Understanding of:</li><li>Physics-based systems</li><li>Vehicle dynamics or mechanical behavior</li><li>Performance optimization in real-time environments</li><li>Ability to work in collaborative, multi-team engineering environments</li><li>U.S. Person status (ITAR/EAR)</li></ul><p><strong>Preferred Experience</strong></p><ul><li>Vehicle simulation, automotive engineering, robotics, or defense-related systems</li><li>Experience profiling and optimizing Unreal Engine applications</li><li>Familiarity with real-time rendering performance considerations</li><li>Exposure to cloud platforms or distributed systems</li><li>Background working in regulated or safety-critical environments</li></ul>
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- Charlotte, NC
- onsite
- Temporary
-
100.00 - 120.00 USD / Hourly
- <p><strong>Role Overview</strong></p><p>Robert Half is proactively building a pipeline of Senior Unreal Engine Simulation Engineers to support upcoming client initiatives focused on high-fidelity, real-time vehicle simulation.</p><p>This role uses Unreal Engine 5 as an engineering and simulation platform, not as a game engine. The work centers on creating physics-accurate virtual environments where vehicles behave as they do in the real world. These simulations support defense, automotive, motorsports, and advanced mobility programs, enabling digital testing and validation before physical prototypes exist.</p><p>If you enjoy combining C++, physics-based systems, and real-time performance engineering, this role offers highly technical, high-impact work.</p><p><br></p><p><strong>What You’ll Be Doing</strong></p><p><strong>Build High-Fidelity Simulation Environments</strong></p><ul><li>Develop and extend real-time simulation applications using Unreal Engine 5</li><li>Create and modify large-scale environments including terrain, road networks, and test scenarios</li><li>Optimize lighting, scale, and performance to support realistic simulation outcomes</li></ul><p><strong>Implement Realistic Vehicle Dynamics</strong></p><ul><li>Design and tune vehicle behavior models including:</li><li>Suspension and chassis dynamics</li><li>Acceleration, braking, traction, and handling</li><li>Weight transfer and environmental interaction</li><li>Validate simulation behavior against real-world vehicle data</li><li>Focus on engineering-grade realism, not arcade-style mechanics</li></ul><p><strong>C++-Driven Unreal Development</strong></p><ul><li>Write and maintain Unreal Engine C++ code in a shared, production codebase</li><li>Troubleshoot and optimize performance-critical systems</li><li>Participate in code reviews and technical design discussions</li></ul><p><strong>Systems & Platform Integration</strong></p><ul><li>Collaborate with teams working on:</li><li>Embedded systems and sensors</li><li>IoT and telemetry platforms</li><li>Cloud services (AWS, Azure, or GCP)</li><li>User-facing engineering and analytics applications</li><li>Ensure Unreal-based simulations integrate cleanly into broader system architectures</li></ul><p><strong>Ownership & Technical Leadership</strong></p><ul><li>Own features and systems from concept through deployment</li><li>Contribute to requirements discussions, design reviews, and cross-team planning</li><li>Mentor and collaborate with engineers across multiple disciplines</li></ul>
- 2026-01-13T19:33:57Z