Sr. Build & Release Pipeline Engineer
<p><strong>Role Overview</strong></p><p>We are seeking a Senior Build & Release Pipeline Engineer to support a small game studio on a 3-month consulting engagement focused on stabilizing and improving multi-platform build and release pipelines. This is a hands-on advisory role, not a long-term operations position, and is best suited for someone experienced working within legacy and constrained environments, particularly console SDKs.</p><p> </p><p>You will assess the current setup, recommend pragmatic improvements, implement high-impact changes, and provide documentation and knowledge transfer so the internal team can sustainably own the pipeline after the engagement.</p><p> </p><p><strong>What You’ll Do</strong></p><ul><li>Audit existing build and release processes across platforms</li><li>Identify key risks, bottlenecks, and single points of failure</li><li>Design and implement a more reliable, maintainable build pipeline</li><li>Improve consistency of build machines and remote access workflows</li><li>Implement or refine CI/CD where appropriate, within platform constraints</li><li>Advise on on-prem vs cloud approaches, considering proprietary SDK limitations</li><li>Establish clearer traceability between builds, commits, tasks, and bugs</li><li>Define and document workflows for builds, releases, bug tracking and QA handoff</li><li>Provide documentation, training, and knowledge transfer to the team</li></ul><p><strong>Environment & Platforms</strong></p><ul><li>Game development across Windows, Linux, macOS, and console platforms</li><li>Primary focus on Steam and Nintendo builds</li><li>Unity plus custom tooling</li><li>On-prem server room and physical dev kits</li><li>CI/CD tooling may include TeamCity, GitHub Actions, Jenkins, or similar</li><li>Task tracking in Asana (experience improving or migrating workflows is a plus)</li></ul>
<p><strong>Required Experience</strong></p><ul><li>Senior-level experience in build engineering, release engineering, or DevOps</li><li>Proven experience supporting multi-platform builds</li><li>Hands-on experience with console SDKs (Nintendo preferred; PlayStation/Xbox a plus)</li><li>Strong scripting and automation skills</li><li>Experience with on-prem or hybrid build environments</li><li>Experience stabilizing legacy or organically grown systems</li><li>Comfortable working independently and collaborating with engineers and QA</li></ul><p><strong>Nice to Have</strong></p><ul><li>Experience designing or improving QA and bug-tracking workflows</li><li>Familiarity with <strong>Asana APIs or workflow migrations</strong></li><li>Experience in small studio or startup environments</li></ul>
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- Vancouver, BC
- onsite
- Temporary
-
55.41 - 65.00 CAD / Hourly
- <p><strong>Role Overview</strong></p><p>We are seeking a Senior Build & Release Pipeline Engineer to support a small game studio on a 3-month consulting engagement focused on stabilizing and improving multi-platform build and release pipelines. This is a hands-on advisory role, not a long-term operations position, and is best suited for someone experienced working within legacy and constrained environments, particularly console SDKs.</p><p> </p><p>You will assess the current setup, recommend pragmatic improvements, implement high-impact changes, and provide documentation and knowledge transfer so the internal team can sustainably own the pipeline after the engagement.</p><p> </p><p><strong>What You’ll Do</strong></p><ul><li>Audit existing build and release processes across platforms</li><li>Identify key risks, bottlenecks, and single points of failure</li><li>Design and implement a more reliable, maintainable build pipeline</li><li>Improve consistency of build machines and remote access workflows</li><li>Implement or refine CI/CD where appropriate, within platform constraints</li><li>Advise on on-prem vs cloud approaches, considering proprietary SDK limitations</li><li>Establish clearer traceability between builds, commits, tasks, and bugs</li><li>Define and document workflows for builds, releases, bug tracking and QA handoff</li><li>Provide documentation, training, and knowledge transfer to the team</li></ul><p><strong>Environment & Platforms</strong></p><ul><li>Game development across Windows, Linux, macOS, and console platforms</li><li>Primary focus on Steam and Nintendo builds</li><li>Unity plus custom tooling</li><li>On-prem server room and physical dev kits</li><li>CI/CD tooling may include TeamCity, GitHub Actions, Jenkins, or similar</li><li>Task tracking in Asana (experience improving or migrating workflows is a plus)</li></ul>
- 2026-01-29T16:23:43Z