Recherchez un emploi maintenant Trouvez le type d’emploi qui vous convient Découvrez comment nous aidons les chercheurs d’emploi Placement temporaire Placement permanent Découvrez comment nous collaborons avec vous Recrutement de cadres Finance et comptabilité Technologie Marketing et création Juridique Soutien administratif et à la clientèle Technologies Risque, audit et conformité Finance et comptabilité Numérique, marketing et expérience clients Juridique Opérations Ressources humaines Guide salarial 2026 Rapport : La demande de personnel qualifié Former des équipes en technologie tournées vers l’avenir Panorama de la recherche d'emploi Salle de presse Tendances salariales et d’embauche Travail d’adaptation Avantage concurrentiel Équilibre vie professionnelle-personnelle Inclusion Parcourir les emplois Trouvez votre prochaine embauche Nos bureaux
Sr. Build & Release Pipeline Engineer
<p><strong>Role Overview</strong></p><p>We are seeking a Senior Build & Release Pipeline Engineer to support a small game studio on a 3-month consulting engagement focused on stabilizing and improving multi-platform build and release pipelines. This is a hands-on advisory role, not a long-term operations position, and is best suited for someone experienced working within legacy and constrained environments, particularly console SDKs.</p><p> </p><p>You will assess the current setup, recommend pragmatic improvements, implement high-impact changes, and provide documentation and knowledge transfer so the internal team can sustainably own the pipeline after the engagement.</p><p> </p><p><strong>What You’ll Do</strong></p><ul><li>Audit existing build and release processes across platforms</li><li>Identify key risks, bottlenecks, and single points of failure</li><li>Design and implement a more reliable, maintainable build pipeline</li><li>Improve consistency of build machines and remote access workflows</li><li>Implement or refine CI/CD where appropriate, within platform constraints</li><li>Advise on on-prem vs cloud approaches, considering proprietary SDK limitations</li><li>Establish clearer traceability between builds, commits, tasks, and bugs</li><li>Define and document workflows for builds, releases, bug tracking and QA handoff</li><li>Provide documentation, training, and knowledge transfer to the team</li></ul><p><strong>Environment & Platforms</strong></p><ul><li>Game development across Windows, Linux, macOS, and console platforms</li><li>Primary focus on Steam and Nintendo builds</li><li>Unity plus custom tooling</li><li>On-prem server room and physical dev kits</li><li>CI/CD tooling may include TeamCity, GitHub Actions, Jenkins, or similar</li><li>Task tracking in Asana (experience improving or migrating workflows is a plus)</li></ul>
<p><strong>Required Experience</strong></p><ul><li>Senior-level experience in build engineering, release engineering, or DevOps</li><li>Proven experience supporting multi-platform builds</li><li>Hands-on experience with console SDKs (Nintendo preferred; PlayStation/Xbox a plus)</li><li>Strong scripting and automation skills</li><li>Experience with on-prem or hybrid build environments</li><li>Experience stabilizing legacy or organically grown systems</li><li>Comfortable working independently and collaborating with engineers and QA</li></ul><p><strong>Nice to Have</strong></p><ul><li>Experience designing or improving QA and bug-tracking workflows</li><li>Familiarity with <strong>Asana APIs or workflow migrations</strong></li><li>Experience in small studio or startup environments</li></ul>
<p>Robert Half is the world’s first and largest specialized talent solutions firm that connects highly qualified job seekers to opportunities at great companies. We offer contract, temporary and permanent placement solutions for finance and accounting, technology, marketing and creative, legal, and administrative and customer support roles.</p> <p>Robert Half works to put you in the best position to succeed. We provide access to top jobs, competitive compensation and benefits, and free online training. Stay on top of every opportunity - whenever you choose - even on the go. <a href="https://www.roberthalf.com/ca/en/mobile-app" target="_blank">Download the Robert Half app</a> and get 1-tap apply, notifications of AI-matched jobs, and much more.</p> <p>Questions? Call your local office at 1.888.490.4429. All applicants applying for Canadian job openings must be authorized to work in Canada.</p> <p>Only job postings for jobs located in Quebec appear in French.</p> <p>© 2025 Robert Half. By clicking “Apply,” you’re agreeing to Robert Half’s <a href="https://www.roberthalf.com/ca/en/terms">Terms of Use</a> and <a href="https://www.roberthalf.com/ca/en/privacy">Privacy Notice</a>.</p>
  • Vancouver, BC
  • onsite
  • Temporaire
  • 55.41 - 65.00 CAD / Hourly
  • <p><strong>Role Overview</strong></p><p>We are seeking a Senior Build & Release Pipeline Engineer to support a small game studio on a 3-month consulting engagement focused on stabilizing and improving multi-platform build and release pipelines. This is a hands-on advisory role, not a long-term operations position, and is best suited for someone experienced working within legacy and constrained environments, particularly console SDKs.</p><p> </p><p>You will assess the current setup, recommend pragmatic improvements, implement high-impact changes, and provide documentation and knowledge transfer so the internal team can sustainably own the pipeline after the engagement.</p><p> </p><p><strong>What You’ll Do</strong></p><ul><li>Audit existing build and release processes across platforms</li><li>Identify key risks, bottlenecks, and single points of failure</li><li>Design and implement a more reliable, maintainable build pipeline</li><li>Improve consistency of build machines and remote access workflows</li><li>Implement or refine CI/CD where appropriate, within platform constraints</li><li>Advise on on-prem vs cloud approaches, considering proprietary SDK limitations</li><li>Establish clearer traceability between builds, commits, tasks, and bugs</li><li>Define and document workflows for builds, releases, bug tracking and QA handoff</li><li>Provide documentation, training, and knowledge transfer to the team</li></ul><p><strong>Environment & Platforms</strong></p><ul><li>Game development across Windows, Linux, macOS, and console platforms</li><li>Primary focus on Steam and Nintendo builds</li><li>Unity plus custom tooling</li><li>On-prem server room and physical dev kits</li><li>CI/CD tooling may include TeamCity, GitHub Actions, Jenkins, or similar</li><li>Task tracking in Asana (experience improving or migrating workflows is a plus)</li></ul>
  • 2026-01-29T16:23:43Z

Poste de Sr. Build & Release Pipeline Engineer à Vancouver, BC | Robert Half