<p><strong>Role Overview</strong></p><p>We are seeking a Senior Build & Release Pipeline Engineer to support a small game studio on a 3-month consulting engagement focused on stabilizing and improving multi-platform build and release pipelines. This is a hands-on advisory role, not a long-term operations position, and is best suited for someone experienced working within legacy and constrained environments, particularly console SDKs.</p><p> </p><p>You will assess the current setup, recommend pragmatic improvements, implement high-impact changes, and provide documentation and knowledge transfer so the internal team can sustainably own the pipeline after the engagement.</p><p> </p><p><strong>What You’ll Do</strong></p><ul><li>Audit existing build and release processes across platforms</li><li>Identify key risks, bottlenecks, and single points of failure</li><li>Design and implement a more reliable, maintainable build pipeline</li><li>Improve consistency of build machines and remote access workflows</li><li>Implement or refine CI/CD where appropriate, within platform constraints</li><li>Advise on on-prem vs cloud approaches, considering proprietary SDK limitations</li><li>Establish clearer traceability between builds, commits, tasks, and bugs</li><li>Define and document workflows for builds, releases, bug tracking and QA handoff</li><li>Provide documentation, training, and knowledge transfer to the team</li></ul><p><strong>Environment & Platforms</strong></p><ul><li>Game development across Windows, Linux, macOS, and console platforms</li><li>Primary focus on Steam and Nintendo builds</li><li>Unity plus custom tooling</li><li>On-prem server room and physical dev kits</li><li>CI/CD tooling may include TeamCity, GitHub Actions, Jenkins, or similar</li><li>Task tracking in Asana (experience improving or migrating workflows is a plus)</li></ul>