<p>Our client is seeking a <strong>Software & Data Developer</strong> to help design, build, and maintain applications and data solutions that support business operations and reporting. This role blends <strong>software development and data engineering</strong>, working across systems and data platforms to enable reliable insights and scalable technology solutions.</p><p><br></p><p>This position will collaborate closely with internal IT teams and business stakeholders to develop applications, manage integrations, and ensure data is accessible, accurate, and usable across the organization.</p><p><br></p><p><strong>Responsibilities</strong></p><ul><li>Design, develop, and maintain internal applications and system integrations</li><li>Build and manage <strong>data pipelines and ETL processes</strong> across multiple data sources</li><li>Write and optimize <strong>SQL queries</strong> to support data analysis and reporting</li><li>Troubleshoot application and data issues to maintain system reliability and performance</li><li>Work with stakeholders to translate business requirements into technical solutions</li><li>Develop documentation including system diagrams, technical specifications, and test plans</li><li>Support integrations with enterprise platforms such as <strong>ERP and CRM systems</strong></li></ul><p><br></p><p><br></p>
<p><strong>Role Overview</strong></p><p>We are seeking a Senior Build & Release Pipeline Engineer to support a small game studio on a 3-month consulting engagement focused on stabilizing and improving multi-platform build and release pipelines. This is a hands-on advisory role, not a long-term operations position, and is best suited for someone experienced working within legacy and constrained environments, particularly console SDKs.</p><p> </p><p>You will assess the current setup, recommend pragmatic improvements, implement high-impact changes, and provide documentation and knowledge transfer so the internal team can sustainably own the pipeline after the engagement.</p><p> </p><p><strong>What You’ll Do</strong></p><ul><li>Audit existing build and release processes across platforms</li><li>Identify key risks, bottlenecks, and single points of failure</li><li>Design and implement a more reliable, maintainable build pipeline</li><li>Improve consistency of build machines and remote access workflows</li><li>Implement or refine CI/CD where appropriate, within platform constraints</li><li>Advise on on-prem vs cloud approaches, considering proprietary SDK limitations</li><li>Establish clearer traceability between builds, commits, tasks, and bugs</li><li>Define and document workflows for builds, releases, bug tracking and QA handoff</li><li>Provide documentation, training, and knowledge transfer to the team</li></ul><p><strong>Environment & Platforms</strong></p><ul><li>Game development across Windows, Linux, macOS, and console platforms</li><li>Primary focus on Steam and Nintendo builds</li><li>Unity plus custom tooling</li><li>On-prem server room and physical dev kits</li><li>CI/CD tooling may include TeamCity, GitHub Actions, Jenkins, or similar</li><li>Task tracking in Asana (experience improving or migrating workflows is a plus)</li></ul>