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4 results for Desktop Support Technician in Charlotte, NC

Desktop Support Technician
  • Charlotte, NC
  • onsite
  • Temporary
  • 22.00 - 28.00 USD / Hourly
  • <p>Robert Half is building a pipeline of Desktop Support Technicians for anticipated client needs. These roles support day-to-day IT operations and are well suited for hands-on professionals who enjoy resolving technical issues directly with users.</p><p><strong>Responsibilities</strong></p><ul><li>Support end users with hardware, software, and application issues</li><li>Perform workstation setup, imaging, and equipment deployments</li><li>Troubleshoot printers, VPN access, and basic network connectivity</li><li>Manage user accounts and permissions in Active Directory and Microsoft 365</li><li>Maintain accurate documentation and asset tracking</li></ul>
  • 2026-01-05T14:18:41Z
IT Support Administrator
  • Charlotte, NC
  • onsite
  • Permanent
  • - USD / Yearly
  • <ul><li>Provide Tier 1–2 technical support for end users via phone, remote tools, and in person, resolving issues related to hardware, operating systems, applications, and network connectivity</li><li>Monitor, prioritize, and resolve helpdesk tickets while documenting solutions and contributing to the IT knowledge base</li><li>Install, configure, and support end-user hardware and peripherals, including desktops, laptops, mobile devices, phones, printers, scanners, and Microsoft Teams conferencing systems</li><li>Perform basic network and connectivity troubleshooting (wired, wireless, VPN, DHCP/DNS)</li><li>Assist with server, virtualization, and storage support, including patching, updates, backups, and system health monitoring</li><li>Support onboarding/offboarding processes, user account management, and IT asset tracking</li><li>Coordinate with vendors and internal IT teams to deploy hardware, software, and services</li></ul>
  • 2026-01-07T14:34:02Z
Help Desk Technician (Tier 1)
  • Charlotte, NC
  • onsite
  • Temporary
  • 20.00 - 25.00 USD / Hourly
  • <p>Robert Half is proactively recruiting Help Desk Technicians (Level I) for upcoming contract and contract-to-hire opportunities. These roles are ideal for customer-focused IT professionals who enjoy troubleshooting technical issues and supporting end users in fast-paced environments.</p><p><strong>Responsibilities</strong></p><ul><li>Provide first-line technical support for desktops, laptops, mobile devices, and peripherals</li><li>Troubleshoot hardware, software, connectivity, and account access issues</li><li>Escalate complex issues to Tier II/III teams as needed</li><li>Document incidents and resolutions in a ticketing system</li><li>Deliver excellent customer service to internal users</li></ul>
  • 2026-01-05T14:18:41Z
Senior Unreal Engine Simulation Engineer
  • Charlotte, NC
  • onsite
  • Temporary
  • 100.00 - 120.00 USD / Hourly
  • <p><strong>Role Overview</strong></p><p>Robert Half is proactively building a pipeline of Senior Unreal Engine Simulation Engineers to support upcoming client initiatives focused on high-fidelity, real-time vehicle simulation.</p><p>This role uses Unreal Engine 5 as an engineering and simulation platform, not as a game engine. The work centers on creating physics-accurate virtual environments where vehicles behave as they do in the real world. These simulations support defense, automotive, motorsports, and advanced mobility programs, enabling digital testing and validation before physical prototypes exist.</p><p>If you enjoy combining C++, physics-based systems, and real-time performance engineering, this role offers highly technical, high-impact work.</p><p><br></p><p><strong>What You’ll Be Doing</strong></p><p><strong>Build High-Fidelity Simulation Environments</strong></p><ul><li>Develop and extend real-time simulation applications using Unreal Engine 5</li><li>Create and modify large-scale environments including terrain, road networks, and test scenarios</li><li>Optimize lighting, scale, and performance to support realistic simulation outcomes</li></ul><p><strong>Implement Realistic Vehicle Dynamics</strong></p><ul><li>Design and tune vehicle behavior models including:</li><li>Suspension and chassis dynamics</li><li>Acceleration, braking, traction, and handling</li><li>Weight transfer and environmental interaction</li><li>Validate simulation behavior against real-world vehicle data</li><li>Focus on engineering-grade realism, not arcade-style mechanics</li></ul><p><strong>C++-Driven Unreal Development</strong></p><ul><li>Write and maintain Unreal Engine C++ code in a shared, production codebase</li><li>Troubleshoot and optimize performance-critical systems</li><li>Participate in code reviews and technical design discussions</li></ul><p><strong>Systems & Platform Integration</strong></p><ul><li>Collaborate with teams working on:</li><li>Embedded systems and sensors</li><li>IoT and telemetry platforms</li><li>Cloud services (AWS, Azure, or GCP)</li><li>User-facing engineering and analytics applications</li><li>Ensure Unreal-based simulations integrate cleanly into broader system architectures</li></ul><p><strong>Ownership & Technical Leadership</strong></p><ul><li>Own features and systems from concept through deployment</li><li>Contribute to requirements discussions, design reviews, and cross-team planning</li><li>Mentor and collaborate with engineers across multiple disciplines</li></ul>
  • 2026-01-13T19:33:57Z